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Video games: New literacy for a complex world

Author James Paul Gee says video games are problems to solve that come with their own tools. He says they're like "an external mind," and teachers should use them in classrooms.

September 24, 2014

Video games: New literacy for a complex world
Photo: Juan Cristóbal Cobo
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Video Games James Gee
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Author James Paul Gee says video games are problems to solve that come with their own tools. He challenges educators to figure out which problems need solving, and to integrate video games into their curricula. He even suggests ways video games could and should replace standardized tests.

James Paul Gee

James Paul Gee

James Gee is a professor of literacy studies at Arizona State University. His 2003 book What Video Games Have to Teach Us about Learning and Literacy jump–started a conversation that is likely to continue for a long time.

Special thanks to KQED’s MindShift blog, where you can find lots more research and tips on the educational value of video games.

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